Jeff's Stuff
Tuesday, March 19, 2013
The Last Days of Rishi Antall
I have no idea how Rishi is writing this from beyond the grave. That kind of thing happens a lot on the Celestra. I have to warn you: Rishi is not a very nice person.
Sunday, March 17, 2013
I spent last weekend in space. How was your weekend?
![]() |
| Ship's insignia |
I am a fan of the rebooted Battlestar Galactica (BSG), one of the best shows that has been on television in my opinion, up there with The West Wing and Star Trek: TNG. I follow a BSG forum on Facebook and in January noticed an item that looked interesting. A group in Sweden was creating a real life game based on the BSG universe. They would create costumes for participants, rig a 1950s Swedish destroyer to look like a space ship and come up with the story line to be played out over the course of a weekend.
That sounded pretty cool. I wavered about doing it, but my wife encouraged me. Hennie said "You have to do this. You will regret it forever if you don't." As usual, she was right.
![]() |
| Initial briefing outside the ship |
| A prop notebook |
A few weeks ahead of the event, I got a short overview of the character I would play: Rishi Antall, a sublight engineer on the Celestra crew. I was encouraged to fill in more details myself within the guidelines of the character sketch. A week or two later I received a more detailed outline which also described the political and social environment I would be in.
I already knew most of the background from watching BSG. In the BSG timeline, this event would start just after the mini series and before "33" for those who know it. A lot of the Celestra story deals with Tauron culture, so I ordered the Caprica series on DVD. Caprica is a far inferior prequel to BSG, but it has useful information about what it is like to be a Tauron.
| Me and my fellow sublight engineers. |
![]() |
| Torpedo console |
| Engine room |
![]() |
| Galactica and Celestra officers in Ops/CIC |
| Ladder to engine room |
While some events were initiated by the organizers, each participant (there there 120 of us aboard) chose what they wanted to do. There were suggestions and some expectations derived from your role on board, but each person created their own story.
![]() |
| Aftermath of the shootout |
While the broad outlines of the story were defined ahead of time, each character's story arc was completely up to each individual. There were at least 20 other story lines going at any one time. I didn't hear about most of them until the after-party. There were Cylon interrogations, religious rumblings, a (possibly) fixed election, execution of a Tauron sympathizer, sacrifices and love affairs. I learned about many of them afterwards at the after party or reading the discussion forums for participants.
![]() |
| Damage control console |
The overall story is too complicated to describe (if you are familiar with BSG, you know that nothing is ever black and white, and it is always complicated), but it was masterfully done by the organizers. It fit perfectly into the BSG world and enough surprises to amaze the participants. Another participant did a great write up on his blog both from the character's perspective and from his own as an experienced larper. I copied that idea to write a blog entry from Rishi's point of view.
| Me, post-game. The bandages indicate where I got my ultimately fatal wounds. |
The biggest revelation to me was the idea of larping. Everyone was committed to creating a great, believable experience even if it meant something bad for your own character. It felt like an extended theatrical improvisation, except it was aimed at us, not at an audience. I saw and experienced deep and moving emotions as participants discovered things about their characters and themselves. I was able to get totally into a character who is very different from myself, taking actions instinctively that were right for him, but I would never do.
Some larps are built around a quest (Free the princess, defeat the dragon...) but we were encouraged to "play to lose." If everyone wants to win, the game gets boring. It is far better to make your character lose if it makes for a good scene.
I am not sure that I will be pursuing the larper lifestyle after this because I am not sure I would be interested in most of the subjects they explore. It would also be hard to top this experience. But I would highly recommend this particular one.
Saturday, February 14, 2009
Marvelous Idea from Australia
I came across this picture this week from a
trip I took to Australia about a year ago. I was so struck by what a marvelous idea it was that I had to stop and take a picture. That black rectangle is a rubber mat, like you sometimes see on children's playgrounds. This mat keeps the roots from the trees along the road from buckling the sidewalk. In Amsterdam (where I live),the city solves this problem by cutting down trees that get big enough to push the sidewalk up with their roots. I find this solution far preferable.
I took this picture when walking to an ex-colleague's house in St. Kilda near Melbourne to have dinner. I found out later that he and his wife had moved to the country, and lost everything to the recent brush fires while going to the grocery store. The devastation of these fires has been unimaginable, in a magical part of the world. The Australian Red Cross is accepting online donations for victims.
Sunday, February 1, 2009
Monday, December 29, 2008
Gaining Time with Blackberry; Not Always a Good Thing
A few weeks ago, I blogged about my first month of Blackberry use, and the drawbacks I found. One of the reasons I held off on getting a Blackberry was that I was afraid of the messages I would send while on the move. When I'm in a rush, I don't give good email. Like most people, I've been guilty of pissy, sarcastic communications when there was little or no justification for it. Almost all of these happened when I was in a hurry, leading to groveling and embarrassing apologies.
I was afraid that being able to send messages from just about anywhere would make that worse. Recovering snatches of otherwise unproductive time is one of the advantages of having one of these things, even if the snatches are brief. Small amounts of time can lead to boo-boos, however.
Today I did it. I was catching up on messages from other analysts while waiting in an airport security line. I had what I thought was a salient comment to add and just saw enough time to squeeze it out before I had to walk through that portal. Fifteen minutes later I was trying to remember what I said, and smacked my forehead. This is what came out:
If the vendor sells an unlimited plan, they cannot complain when people use a lot. They can't get the marketing cake of using the term AND the cake of capping or punishing users who take them at their word.
There was a real thought buried in there about having your cake and eating it too, but it didn't survive the transition from head to thumbs to message.
Maybe Blackberry needs something like mail goggles.
Wednesday, November 26, 2008
Changing Reactions: Thank You, Mr. Obama
Little nice things I notice: Three times in the last week, someone has noticed my appalling accent when speaking bad French and reacted nicely, offering a few English words. One person even said I had a nice accent, but I know she was lying, just to be nice. It has always struck me as grossly unfair that when Americans speak French, we usually sound like rubes killing a beautiful language. When French people speak English, it makes me want to melt. Just listen to this:
I have been living as an American in Europe for over 20 years (as a dual Dutch-American citizen for the last five years). I have never seen open hostility or anti-Americanism directed at me, perhaps because at least for the last eight years I have been as disillusioned with the US government as pretty much anybody. While I never got hostility, most people let me struggle along. I was in France, so I should be at least trying to speak French.
This week though, that changed subtly. When hearing me speak, or talk with my wife, they smiled. I am sure they were thinking of a tall, skinny man speaking from a podium in Chicago to adoring crowds, and the hope he provides. Even the most anti-American Europeans (and several Canadians) I have met make a distinction between the government and the people (for the last 8 years bad and still good, respectively). Those smiles show that hope travels around the world that these two can be reconciled.
For this too, thank you Mr. Obama.
Saturday, November 8, 2008
Thing I Dislike About Cannes
A few weeks ago, I posted here about why I dislike Orlando, the traditional location of my company's Fall user conference in the US. I feel obligated to post a similar list about Cannes, the European venue.
It will be a much shorter list, as while there is one thing I don't like about the place, I generally find it quite pleasant. The main thing it has going for it is that it is a real city, an actual place. One can wander into town, see people going about their lives with their ridiculously small dogs in tow, and escape the conference bubble without too much effort. None of that is possible in Orlando.
So here it is, the one thing I don't like.
- Cannes is expensive and pretentious.
I mean really: €14 for a beer? The polo shirts are nice, but am I really supposed to pay €140 for them because of the logo?
That's it. Not really too much to get excited about. I can't even get worked up about the famous rudeness. I either seem to not attract it somehow, or it feels right. I expect a brusque reception at a busy brasserie, even if it is not that busy. A stern warning that I shouldn't expect to order a full meal at 4:00 PM makes it feel authentic and familiar, mostly since I only wanted some oysters anyway.
I really don't think I will be able to continue this thread much longer. The next US location is Las Vegas, and I wouldn't even know how to begin there. The next European location is Barcelona, and I'm not sure I could come up with anything I dislike about that place.
If you have anything you'd like to add about something to dislike about Cannes or Orlando, please leave a comment.





